package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBChampion {

    public static final MsgConfig MY_BASE_INIT_REQ = new MsgConfig(MsgIdA.CHAMPION, 1, "我的冠军赛基础数据初始化 の 请求");

    public static final MsgConfig MY_BASE_INIT_RESP = new MsgConfig(MsgIdA.CHAMPION, 2, "我的冠军赛基础数据初始化 の 返回");

    public static final MsgConfig GUESS_DETAIL_REQ = new MsgConfig(MsgIdA.CHAMPION, 11, "竞猜详情查询 の 请求");
    public static final MsgConfig GUESS_DETAIL_RESP = new MsgConfig(MsgIdA.CHAMPION, 12, "竞猜详情查询 の 返回");

    public static final MsgConfig COINS_ADDED_RESP = new MsgConfig(MsgIdA.CHAMPION, 13, "竞猜阶段派发金币银币 の 通知");

    public static final MsgConfig GUESS_BET_REQ = new MsgConfig(MsgIdA.CHAMPION, 15, "竞猜下注 の 请求");

    public static final MsgConfig RANK_LIST_REQ = new MsgConfig(MsgIdA.CHAMPION, 31, "冠军赛排行榜 の 请求");

    public static final MsgConfig RANK_LIST_RESP = new MsgConfig(MsgIdA.CHAMPION, 32, "冠军赛排行榜 の 返回");

    public static final MsgConfig ADMIRE_TIMES_QUERY_REQ = new MsgConfig(MsgIdA.CHAMPION, 91, "敬仰次数查询 の 请求");
    public static final MsgConfig ADMIRE_TIMES_QUERY_RESP = new MsgConfig(MsgIdA.CHAMPION, 92, "敬仰次数查询 の 返回");

    public static final MsgConfig ADMIRE_REQ = new MsgConfig(MsgIdA.CHAMPION, 93, "玩家点击敬仰 の 请求");
    public static final MsgConfig ADMIRE_RESP = new MsgConfig(MsgIdA.CHAMPION, 94, "玩家点击敬仰 の 返回");

    public static final MsgConfig CELEBRATE_REQ = new MsgConfig(MsgIdA.CHAMPION, 95, "玩家点击庆功 の 请求");
    public static final MsgConfig CELEBRATE_RESP = new MsgConfig(MsgIdA.CHAMPION, 96, "玩家点击庆功 の 返回");

    public static final MsgConfig PROGRESS_REQ = new MsgConfig(MsgIdA.CHAMPION, 101, "活动进度 の 请求");
    public static final MsgConfig PROGRESS_RESP = new MsgConfig(MsgIdA.CHAMPION, 102, "活动进度 の 返回");

    public static final MsgConfig ACTIVITY_STATE_REQ = new MsgConfig(MsgIdA.CHAMPION, 1001, "指定战区冠军赛活动状态 の 请求");
    public static final MsgConfig ACTIVITY_STATE_RESP = new MsgConfig(MsgIdA.CHAMPION, 1002, "指定战区冠军赛活动状态 の 返回");
}
